As some of you may know, I was at GDC in San Francisco about two weeks ago. I expected to put up some of my thoughts and experiences right afterwards but decided to wait until a certain video blogger had uploaded a short interview I had done there. Time ticked by and that never happened, so without further ado, on with the GDC notes...
This year’s GDC was anticipated by many to be an insane answer to the implosion of E3. Fortunately, walking around the expo and sitting in on conferences, I did not seem to find this the case. The show felt bigger than the last time I attended (2005) but gaudy booths and deafening music were not the order of the day.

I spent a little time at the Sun booth talking to various Sun guys about Project DarkStar, jME and Java in general. There is a very positive view of jME and its community amongst those I spoke with. The kiosk showing off the alpha version of
Jadestone's hockey game drew in many passersby and all of the feedback I heard was the (by now) typical "Wow that's Java?" "You can do shaders in Java?" "I didn't know Java could look like that!" and "Is that really Java?" Keep up the good work guys!
I also attended a party or two, the best of which was definitely the one thrown by Three Rings on Thursday night. Themed as a drunken mad scientist convention,

there was plenty of loud music and interactive party exhibits. In the corner they were showing off the beta of their new flash-based project, "Whirled" (formerly known as "Meta Soy".) I wish them luck on that. Judging from their past and present successes, they should have no problems producing another winner.
Which reminds me to give a virtual highfive to the Three Rings group for winning the Technical Excellence award at this year's Independent Games Festival for
Bang! Howdy. (Gratifying on a personal level because this game uses the jMonkeyEngine.) They were also in the running for the Seumas McNally Grand Prize. Way to go guys!
Stay tuned for session notes...
Labels: Games, jMonkeyEngine, work