More cloth... with collisions
Finally, about two months after starting it, I've had a little bit of time to finish up the Cloth stuff for jME. I'm pretty happy with it. Special features include large timesteps (ie. greater stability,) automatic normals, node level customizable forces (with some sample ones like wind, gravity and drag,) collision handling, and lots of tweakable settings. It's posted now in the code review forum at jME and will hopefully be in cvs there soon. Here's a recent screenshot showing a ball hitting a square piece of cloth:
I know there's a lot that could be done to take this to the next step, but for now I'll just be doing bug fixes and perhaps a Cloth Editor like my Particle Editor. I'd like to work next on a few games such as the one I mentioned with Mark and of course Dirt.
As you can see it's very early in the morning. I actually tried posting this earlier and blogger.com was down! So I popped in HalfLife 2 and shot up some striders (wow!) to pass the time... Next thing I know it's 3am. Good night!
Labels: Games, jMonkeyEngine
As promised, here's a pic of my family. That's Jeni on the left, our son Aaron (almost 3) in the middle and of course me on the right. We took pictures at a great park close to our home where they have a few lakes and a rideable train that circles about the whole park. And yes, it is green here in the desert. :)

